3d design & workshop

Petals in paper

Petals in Paper is a three-dimensional paper sculpture exploring form, texture, and color through the creation of a flower and vase entirely from paper. The goal of this project was to experiment with manipulating flat materials into volumetric shapes, challenging my understanding of structure, proportion, and layering. I began by sketching the flower and vase designs, then carefully cut, folded, and assembled each piece, experimenting with different paper types and techniques to achieve the desired depth and realism. Through this process, I learned how subtle changes in scale, curve, and layering can transform simple materials into a dynamic, visually engaging composition, strengthening both my technical precision and creative problem-solving skills.

Echoes of Valhalla is a sculptural design that reimagines a Viking mask using plaster and a repurposed costume helmet. The piece combines mixed media to create a striking, tactile effect, featuring a layered striped beard crafted from different colored cloth, black fabric over the eyes to allow visibility while maintaining an air of mystery, and hand-painted Viking symbols across the face. This project challenged me to merge historical inspiration with contemporary craftsmanship, exploring texture, layering, and symbolism while transforming found materials into a cohesive, visually compelling design.

Echos of Valhalla

Rising Mountains

Rising Mountains is a three-dimensional wooden sculpture that reflects both personal narrative and craftsmanship. The piece features two hollowed mountains mounted on a wooden base, with a laser-cut figure positioned between them to represent myself hiking in the mountains—a symbolic nod to my plans to transfer to Appalachian State University. The mountains and base were carefully shaped using table saws and lathes, emphasizing precision and attention to form. This project allowed me to explore scale, depth, and materiality in wood, while also incorporating a conceptual element that connects the physical sculpture to a meaningful personal journey.

lasertone

This project features a 3D laser-cut guitar designed to be assembled without glue or adhesives, relying on precision-fit joinery. The model was created in Rhino 3D, with each component carefully planned for structural integrity and ease of assembly. The final design was laser-cut from three 2’ x 1’ wooden panels. The front graphic was etched using a lower laser setting, and the strings were made from yarn to contrast the rigid wooden structure.Through this project, I gained experience in designing for fabrication, learning how digital models translate into physical objects, as well as the importance of tolerances, material behavior, and precision in interlocking designs.

Guitar holder series

This project explores functional design through a series of 3D-printed guitar holders. I set out to create an object I could use in everyday life, while reinterpreting the idea of a literal “holder” as a hand. The result is a collection of four designs: a standard wall mount, alongside stylized versions including a human hand, a robotic hand, and a LEGO-inspired hand. Each piece was modeled in Rhino 3D and fabricated using a 3D printer, with sufficient infill to safely support a full-sized guitar. The full set required approximately 24 hours of print time. Through this project, I developed a stronger understanding of designing for both form and function, balancing structural requirements with creative expression in physical product design.

rock and block

In this project, I further explored my 3D-printed guitar holders, focusing on the LEGO-inspired design. As part of a Gift Exchange, I wanted to create something personal that reflected a peer’s interests. Through learning that two of my partner’s biggest passions were collecting LEGO and playing bass, I reprinted the LEGO hand holder in their signature colors, creating a functional piece that was both thoughtful and tailored. This project reinforced the importance of combining user insight with design, and showed me how personalization can make functional objects more meaningful.

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2D Design and Illustration

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Movements and Influences